Native mod by AlgorithmX2, TeamAppliedEnergistics, Joeypc6
Unofficial port of Applied Energistics 2 15.4.12: ME networks, autocrafting, spatial storage and more.
Rated 5.0 out of 55.0 (2)1 star on GitHub1.0k downloadsVersion 15.4.17LGPL-3.0-only AND CC-BY-NC-SA-3.0
Made by AlgorithmX2, TeamAppliedEnergistics, Joeypc6. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
An unofficial port of Applied Energistics 2 15.4.12 to Horizon, not made or endorsed by its authors. Please report problems to this port, not to them.
Rewritten in Rust: ME networks, storage cells, autocrafting, the cable bus with facades, P2P tunnels, spatial storage, the guide and the Fluix Researcher.
One file, no separate content mod.
Each is compiled in only when its mod is in the same build, so adding or removing JEI or Jade takes effect at the next build.
/tp and F3 say minecraft:the_end. A swap with a player takes up to about a second.The Fluix Researcher and its trades rely on mixins, so they are the part most likely to break on a Horizon update.
Tested on Horizon commit 6475f62, on Windows, in single player, on LAN with one guest, and on a dedicated server with one client, including attacks by a non-operator with a modified client. This version is built for Horizon commit 66f3981, where AE2 alone compiles but hasn't been run, and the JEI and Jade integrations haven't been compiled. Other platforms, more than one guest, pipes from other mods and speed against the Java mod were not tested.
In some test runs, placing a part into a cable cell did nothing. It isn't one specific part, and it's probably lost test clicks, but that isn't proven.
Textures and models are CC BY-NC-SA 3.0: noncommercial use only.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
15.4.172026-11-08 · for Minecraft 26.3 · made on Horizon 6560641
Builds on every Horizon with native hook points v411
Ported from AE2 15.4.12 (Fabric); 15.4.17 is this port's own version number, not an AE2 release. Built and tested on Horizon commit 6560641.
- ME P2P tunnels now work as AE2's: a main node on the host and an outer node on the block in front. The carried network goes in at the front and both hosts must share a network, so **a build that carried a network host to host needs rewiring**. The nested tunnel error is AE2's own rule, per grid.
- Other mods' machines in a job's time left: Iron Furnaces and Hostile Neural Networks tell AE2 how long their machines take, so the time left is right from the first craft.
- Crafting time left is closer: tested 0.3 to 1.0% off on average across furnace, factory, simulation chamber and assembler jobs, 1.8% at worst.
- The guide key follows Options > Mods and defaults to W; the tooltip hint shows the bound key.
- Terminal tooltips show the stack's whole tooltip; middle click on a craftable opens the amount dialog.
- Power, channels and crafting time closer to AE2's.
- Works with JEI 0.1 and 0.2.15.4.142026-11-06 · for Minecraft 26.3 · made on Horizon 66f3981
Doesn't build on Horizon fdc87ae (E0061)
First release on the registry, ported from AE2 15.4.12 (Fabric). 15.4.14 is this port's own version number, not an AE2 release.
Built for Horizon commit 66f3981. It compiles on that Horizon but wasn't run there; it was last tested on 6475f62.
One file: the blocks, items and textures, and the JEI and Jade integrations, are all in this mod. This replaces the earlier submissions, and fixes the ae2:debug vulnerability reported on them, along with others found by further reviews, and many defects from an outside review (PLAN.md, Rounds 24 to 26).