Shader pack by hildlabs
Sun shadows, reflective water, waving plants, coloured light, sun rays and bloom, built to cost as little GPU time as possible.
Rated 5.0 out of 55.0 (1)1 star on GitHub32.3k downloadsVersion 0.2.0MIT
Made by hildlabs. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
Daybreak is a shader pack in Horizon's own format. It runs inside Horizon's renderer, so Horizon's culling, batching and LOD stay in charge, and it adds as little GPU time as it can.
Every effect can be changed or turned off in the game: Options > Horizon Settings > Shader Packs > Shader Options. The quality is yours to pick there too: turn shadows off for the least GPU time, or choose the shadow map's detail (1024 to 4096) and distance (64 to 160 blocks). The defaults are soft shadows over 96 blocks with water reflections.
Original code, no Minecraft assets. Source: https://github.com/hildlabs/horizon-shaders
0.2.02026-11-08 · for Minecraft 26.3 · API 0.1
One pack instead of four: shadows on/off, shadow detail (1024/2048/4096) and shadow distance (64/96/160 blocks) are now options on the Lighting page. The defaults match the old High pack; the Low, Medium and Ultra packs are gone. Needs a Horizon Nightly from 2026-11-05 or newer.
0.1.12026-11-03 · for Minecraft 26.3 · API 0.1
First release: sun and moon shadows, warm sunlight and blue shade, coloured block light, waving plants, reflective water with waves, a deeper sky, sun rays, sun glare, haze, bloom and a colour grade. The High preset (soft shadows over 96 blocks, water reflections). Needs a Horizon build from 2026-11-03 or newer (Nightly 2944480 and later). Release v0.1.1 of the repository.