Native mod by d3grando
The block or mob under your crosshair as a vanilla tooltip: icon, name in your language, health, the tool it needs and where it comes from
Rated 2.0 out of 52.0 (1)2 stars on GitHub13.7k downloadsVersion 0.2.1MIT
Made by d3grando. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
The block or entity under your crosshair at the top of the screen, drawn as a vanilla tooltip: its item's icon, its name in your language and the namespace it comes from.
Settings (Options → Mods → LookAt): range, position (top, top left, top right), size, background opacity, item icon, where it comes from, position and distance, entities, health, harvest tool. Boxes keep clear of F3, boss bars, the minimap and effect icons.
Now a native mod (0.2.1): the launcher builds it into the game (install it on the launcher's Mods page, then press Build there). Native mods are not sandboxed and run with your account's permissions, so read the source before you build it. Tested against Horizon 142388e1c136e622652ec7505af15d8ad195e041 with Horizon Mixins 0d6b103c70633d8fd9443d8d0acd3aadaacedb06; the launcher builds these exact pinned revisions. Settings from 0.1.0 carry over.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
0.2.12026-10-29 · for Minecraft 26.3 · made on Horizon 142388e
Now a native mod (WebAssembly code mods are going away). New: mobs, players and other entities under the crosshair with their health, the harvest tool a block needs, a size setting, and boxes that keep clear of F3, boss bars, the minimap and effect icons. Pinned to Horizon 142388e and Horizon Mixins 0d6b103.