Native mod by BenjiSyS
Small pixel particles: hit fragments, slime blobs, creeper sparks, glints, soul wisps and rain ripples.
No ratings yet3.4k downloadsVersion 1.0.2MIT
Made by BenjiSyS. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
An original client-side Rust implementation of the effects of PinkGoosik's Visuality (MIT), with its own art made in Blender: small pixel particles.
Low preset by default, for integrated GPUs; Balanced and High add density. Settings in Options > Mods > Visuality, lists in config/visuality_horizon.toml. Client only: it sends nothing to the server and needs nothing installed there.
Not made or endorsed by Visuality's author.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
1.0.22026-11-03 · for Minecraft 26.3 · made on Horizon c9d474d
First release, for Horizon Nightly 2026-11-01 (c9d474d). 1.0.1: entity pass skips entities out of reach (client tick 20-31 us instead of 71-157 us); package entries stored, so the file is byte-identical whatever Python builds it. 1.0.2: atlas and notices carried as Rust source, so the bundle holds only .rs and .toml files.