Native mod by _cykoo_
working port of java world edit
No ratings yet4.6k downloadsVersion 1.2.1MIT
Made by _cykoo_. Its authors own it and answer for it. Not made or endorsed by the Horizon project. Mod policy
The WorldEdit editor as a native mod for Horizon: select a region and fill, replace, shape, copy and paste it with // commands, and load or save schematics. It writes blocks through the game's own code, with no command length limit, in single player and on a LAN world you host or join.
//wand gives a wooden axe; left click and right click set position 1 and 2 (or //pos1, //pos2).//set, //replace, //walls, //outline, //hollow, //overlay, //sphere, //cyl, //pyramid, //line, //copy, //cut, //paste, //move, //expand, //contract, //shift, //count.//set 70%stone,30%gravel.//undo and //redo, for the last 10 edits.//schem load <name> reads a .schem (Sponge v1 to v3), .litematic or .schematic from the world's schematics/ folder, //paste places it, //schem save writes the selection; //schem alone opens a file menu.//we lists the commands, and // completes in chat. One edit touches at most 250,000 blocks and never loads a chunk; editing needs permission level 2.
A native mod is Rust code that the launcher compiles into a game of its own, the Native mods instance. It is not sandboxed: it can do anything you can on this computer. The launcher builds it only after a warning that names it, and a reviewer read its source before it was listed. Read the source yourself before you build it. How native mods work
1.2.12026-10-30 · for Minecraft 26.3 · made on Horizon 83f15fa
Doesn't build on Horizon fdc87ae (E_MODULE)