Multiplayer
From the modding book of arismoko/horizonbfbda6a
- Single player and LAN host: the mods run in the host's game and its integrated server, so a server-side hook applies to every player of the world.
- Joining a server: client-side hooks run locally. Configuration requires matching both-side mod ids and versions; a refusal names the missing, extra or different-version mods (configuration policy).
- Dedicated server: native mods run in a standalone engine export built with
--server-output, not in an instance build (--server-outputconflicts with--instanceand needs an explicit modFOLDER). See Standalone server export.
Edit this page on GitHub · Spotted something wrong? Open an issue .